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Unzip the contents of the archive to the directory where you installed the game. When you run this, you gain access to previously broken vending machines (marked as Out of Order).
Chrisette Michele debuts the official video for “A Couple Of Forevers” – the first single from her forthcoming album Better. The track, which samples the O'Jays'.
Note: The cheats and tricks listed above may not necessarily work with your copy of the game. This is due to the fact that they generally work with a specific version of the game and after updating it or choosing another language they may (although do not have to) stop working or even malfunction.
Namco Museum 50th Anniversary (Playstation 2) The PlayStation 2 (abbreviated as PS2) was the second console produced by Sony after the original PlayStation. It was released on March 4, 2000 in Japan, and October 26 in North America.
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Namco Museum[a] is a series of video gamecompilations released by Namco for various consoles released in the 5th generation and above, containing releases primarily from their arcade games from the late 1970s, 1980s, and early 1990s. Namco started releasing compilations with the Namco Museum title in 1995, and continues as of 2018.
The Namco Museum title was originally used in the 1980s as the name of a retail store that sold merchandise of Namco's franchises.[1] The video game series began in 1995 on the PlayStation with the tentatively named Namco Museum Volume 1, indicating Namco's intent to make further installments of the series. The series ran until Volume 5 on the PlayStation, covering various games from the late 1980s, before moving onto the Nintendo 64, all of the major sixth generation and seventh generation consoles, WindowsPC, Nintendo Switch, and a dedicatedhandheld console.
In 2018, a limited edition vinyl record titled Namco Museum that plays music and sound effects from various Namco arcade games was sold on ThinkGeek.[2]
Namco Museum (PlayStation Series, 1995–1998)[edit]
There are six different volumes available for the PlayStation, including one (Namco Museum Encore) that was released only in Japan. When Namco unveiled Volume 5 at the November 1996 PlayStation Expo, it was announced that it would be the final volume in the series,[3] hence the sixth volume's title, 'Encore'. Each volume has five to seven games. The means by which Namco recreated the games for the PlayStation hardware is unclear; Jeff Vavasour (creator of numerous emulators, including the one used in Arcade's Greatest Hits: The Atari Collection 1) said that the executables on the CDs contain pieces of the original game data but none of the original source code, which supports the theory that the games are actually object-level recompilations.[4] Some of the games, such as Galaga and Pac-Man, allow for an alternative screen mode to compensate for the lack of vertical monitor, whereby the scoreboard is located on the left of the screen, or rotates the image 90 degrees if the user possesses a vertical monitor or is willing to risk placing the television/monitor on its side.
The control systems of each of the games were well preserved. However, since the PlayStation's analog controller was not available at the time, analog control for Pole Position and Pole Position II is only supported in these compilations by Namco's neGcon joypad.
Each package had a museum mode where the player could walk through a virtual museum containing various curiosities surrounding the games including images of the mainboards, marketing material and conceptual artwork. In Namco Museum Encore, the museum mode is simplified to a selection screen with 'Information', 'Memory card' and seven games in lieu of walking around the museum, with exhibits being displayed by selecting the respective game. All material is from the Japanese releases, as none of the volumes contain any American materials. For this reason, the games themselves are based on the Japanese releases, although for the United States, the games retain their American changes. For example, Pac-Man is still 'Pac-Man' and not 'Puckman', while the ghosts still have their American names.
There is a glitch in Namco Museum Volume 2 that prevents Dragon Buster from displaying the proper high score, showing 10,000 at all times. The actual high score is shown in the record book, but not in-game.
Two unique versions of The Tower of Druaga were also hidden in this volume: one called Another Tower, and the other called Darkness Tower. Windows 10 october 2018 update 1809 iso download mac. Both are harder than the original and require different methods to complete the game.
PlayStation Store[edit]
All six volumes were added to the Japanese PlayStation Store as PSOne Classics. Volumes 1 to 4 were released on December 11, 2013 while Volume 5 and Encore were released on December 18, 2013. The five numbered installments were added to the North American PlayStation Store on September 30, 2014.
Namco Museum (1999–present)[edit]
Virtual museums are absent in all these games despite keeping the 'Namco Museum' title. Instead, the compilations feature regular menus.
Namco Museum 64 (N64) and Namco Museum (DC, GBA)[edit]
Namco Museum 64 for Nintendo 64 and Namco Museum for Dreamcast and Game Boy Advance are the first compilations in the series to omit a virtual museum. The GBA version was released worldwide, while other versions were exclusive to North America, and was a launch title for the system in North America.[5] The following games, originally featured in Namco Museum Volume 1 and Namco Museum Volume 3 for the PlayStation, are included:
The GBA version does not retain high scores when powered off, which is also the case with Pac-Man Collection. On the Wii UVirtual Console, however, the Restore Point feature saves scores for both games. The N64 version requires a Controller Pak with eight free pages and one free slot to save high scores and settings. The Dreamcast version requires a VMU with eight free blocks for saving progress, while also offering an mini-game that's exclusive to the VMU titled Pac-It, with gameplay that's similar to Kaboom! and Fast Food.
Namco Museum 64 received an average rating of 73.43% on GameRankings,[6] while Namco Museum received 72.08% on the Game Boy Advance[7] and 56.63% on the Dreamcast.[8]IGN was the least impressed among the Namco Museum 64 critics, giving the game a mediocre 5.5 out of 10 overall, finding the 'Start Up Mode' feature unnecessary and being especially critical of the screen scrolling in Dig Dug. IGN concluded: 'I wouldn't recommend it for a rental because there's nothing new to try out here.'[9]
In the United States, Namco Museum for the Game Boy Advance sold 2.4 million copies and earned $37 million by August 2006. During the period between January 2000 and August 2006, it was the third highest-selling game for handheld game consoles in that country.[10]
Namco Museum (PlayStation 2, Xbox, Nintendo GameCube)[edit]
This version marks the first time an entry has been released on PlayStation 2, Xbox, and Nintendo GameCube. It was first released in 2001 on PlayStation 2, followed by Xbox and Nintendo GameCube in 2002.
The collection on these consoles include all the games from Namco Museum 64 and Namco Museum for Dreamcast plus:
This edition of Namco Museum is the first collection in the series to include a game that originated on home consoles (Pac-Attack, originally released on the Genesis and the Super NES and also previously included in the Japanese-only Namco Anthology Vol. 2, and Pac-Man Collection). The version of Pac-Attack seen here also resembles the Genesis version, as opposed to the SNES version. This is distinguished by the music, which sounds like the Genesis version of the game. The 'Arrangement' games in the collection were originally on the arcade's Namco Classic Collection Vol. 1 and Vol. 2. The pitch of the music in Pac-Man Arrangement and Dig Dug Arrangement has been changed slightly from the original: it is higher pitched than in the arcade versions. This compilation was released only in North America on all three of the consoles on which it was released.
Namco Museum Battle Collection[edit]
This title was released on the PlayStation Portable in 2005. It contains over twenty of Namco's games such as Pac-Man (1980) and Galaga (1981). In addition, new 'Arrangement' variants are available for Pac-Man, Galaga, New Rally-X (1981) and Dig Dug (1982), which have updated gameplay, graphics and can be played in a versus or co-operative mode using the PSP's ad hoc feature. Game Sharing, a feature that had not yet been used on the PSP, was introduced in this game. This allowed others PSPs in the area to download the first few levels of some of the games.
The 'Arrangement' games in this compilation are not the same as they were on the arcade's Namco Classic Collection Vol. 1 and Vol. 2. They are entirely new games that were designed to take advantage of the PSP's hardware and features.
The Japanese version is divided into two volumes, with the second containing three extra games: Dragon Spirit, Motos Arrangement and Pac-Man Arrangement Plus.
Namco Museum 50th Anniversary[edit]
A special edition that marks Namco’s founding as a toy manufacturing company in 1955. It was the second Namco Museum compilation to be released on the PlayStation 2, Xbox and the Nintendo GameCube. The Game Boy Advance version was also the second Namco Museum compilation for the GBA. It was also released on PC. In Japan, this was released under the title Namco Museum Arcade Hits! for PlayStation 2 only, with Pac-Mania and Galaga '88 unlocked right from the start and different menu music.
This compilation includes 16 games, except for the Game Boy Advance, which only includes five games:
indicates the five games included in the Game Boy Advance version. This version is similar to the original Namco Museum for that console, which also includes five games and no score-saving capability. 50th Anniversary replaces Galaxian and Pole Position with Pac-Man and Rally-X.
This collection, except for the scaled-down GBA version, includes five songs from the 1980s:[11]
This is the first edition of Namco Museum with actual arcade game emulation using the original game ROM images (although voice sounds in 'Rolling Thunder', sounds for both 'Pole Position' games and 'Xevious' are stored in .wav files). Also, the GameCube version allows the player to insert a limited number of credits, about 5 or 6, by repeatedly pressing the Z button when the game first starts, but then players can only exit to the main menu during gameplay. The PS2, Xbox, and PC versions allow the player to exit a game at any time, but skips being able to add credits. For Dragon Spirit, Pac-Mania and Galaga '88, the continue features from the original arcade versions have only been retained in the Windows PC version of the collection.
The Windows version was negatively received because of StarForce protection and, retrospectively, the lack of support for Windows 7 and higher.
The North American PS2 version of the game was immediately released as a Greatest Hits title, with no black label copies existing.
Namco Museum DS[edit]
An edition of Namco Museum for the Nintendo DS was released in late 2007.
The DS game card includes 10 games:
Super Xevious and the old version of Dig Dug II are hidden games that must be found by browsing the menus for Xevious and Dig Dug II respectively.
This game also allows access to each game's DIP switches, but some arcade-exclusive options are left out such as the 'Rack-Test' on Pac-Man. It was re-released as part of a 'Dual Pack' bundle with the DS version of Pac-Man World 3 in North America on October 30, 2012.
Namco Museum Remix[edit]
This game was released on October 23, 2007 for Wii.
This compilation has the original arcade versions of: Namco Museum 50th Anniversary For Pc
It also had 'Remix' versions of certain games:
When played on multiplayer, the Miis are used. Galaga Remix on this compilation is not the same as the Galaga RemixiOS application.
Namco Museum Virtual Arcade[edit]
This collection was released for the Xbox 360 on November 4, 2008, in North America, May 15, 2009, in Europe, June 3, 2009, in Australia and November 5, 2009, in Japan. Namco Museum Virtual Arcade is made up of two sets of games. The first is Xbox Live Arcade, which includes nine Xbox Live Arcade games. These are identical to the digital Xbox Live Arcade versions but are present on the game-disc. These games can be selected from the compilation's menu or, only while the game-disc is in the console, accessed directly from the Xbox Live Arcade menu. The next set is Museum which, also includes Museum games, although these are the ones accessible directly from the disc, however, they do not come with achievements or online play. Namco Museum Virtual Arcade is the first Namco Museum game to include Sky Kid Deluxe (1986), while all of the rest were already or previously available on consoles. In common with other disc releases that include full Xbox Live Arcade games on-disc (like Xbox Live Arcade Unplugged for example), installation of the game disc to the Xbox 360 HDD is disallowed.
Xbox Live Arcade Games
Museum Games
Arrangement Games
The Arrangement games are placed in the same menu as the Museum games, and are the same as they were on the PSP's Namco Museum Battle Collection, although New Rally-X Arrangement is not included in this collection. Additionally, on all games, the original 2-player modes from the original arcade versions (where applicable) do not appear here; all games are one player only. The Xbox Live Arcade games do not have multiplayer either with the exception of Mr. Driller Online's online mode. The Xbox Live Arcade games can only be played when the disc is inside the system. The games must be downloaded from Xbox Live Marketplace for their regular prices in order for the games to be retained in the system's game library.
Reception: The compilation received mixed reviews, the collection was praised for its inclusion of XBLA games, but is harshly criticized for its disappointing presentation and lack of bonus features.[citation needed]
The Tower of Druaga in this compilation has glitches not found on any other version of the game resulting in numerous negative reviews from Japanese consumers.[12]
Namco Museum Essentials[edit]
Namco Bandai released a downloadable Namco Museum on the Japanese PlayStation Store with the name Namco Museum.comm on January 29, 2009 – the '.comm' is thought to stand for communication. They then released the downloadable Namco Museum compilation in North America on July 16, 2009,[13] and in Europe and Australia on April 1, 2010, under the name Namco Museum Essentials.
It includes:
PlayStation Home included a virtual arcade space with sample versions of the games.
The PlayStation Store also has a free trial version that only includes the first at the few levels of:
Both the demo and the full version were delisted from the PlayStation Store on March 15, 2018.
Midway Arcade TreasuresNamco Museum Megamix[edit]
An updated version of Namco Museum Remix for the Wii, which was released on November 16, 2010 in North America only. It adds additional arcade games and an additional 'Remix' game. It adds a level select feature to all of the arcade games except Cutie Q.
Arcade Games
Remix Games
Namco Museum (Nintendo Switch)[edit]
Simply titled Namco Museum, it was developed for the Nintendo Switch and released July 28, 2017 on the Nintendo eShop.[14][15] Much like Namco Museum DS, the game includes a remake of Pac-Man Vs..[16] It contains the following games:
Due to the violent nature of Splatterhouse, this is the first Namco Museum game to be rated T for Teen by the Entertainment Software Rating Board.[17] A retail release bundled with Pac-Man Championship Edition 2 Plus, titled Namco Museum Arcade Pac, was released on September 28, 2018.[18]
Namco Museum Mini Player[edit]
Namco Museum Mini Player is a dedicatedhandheld console shaped like a miniature arcade cabinet developed by My Arcade that includes 20 Namco games and will be released by Bandai Namco Entertainment in June 24, 2019. While it includes some games that originated on home consoles, the games included that did originate in arcades are based on their original arcade versions.[19] The games included are:
Namco Museum Collection[edit]
Namco Museum Collection is an upcoming series of video game compilations for the Evercade.[20]
Reception[edit]
In August 1996, Namco claimed accumulated sales of 600,000 units for the Namco Museum series in Japan alone.[57]
The four reviewers of Electronic Gaming Monthly gave Volume 1 an 8.125 out of 10, citing the excellent quality of the emulation and the interesting virtual museum content. Mark Lefebvre summarized that 'Namco has given gamers what they've always been asking for: old titles.'[58]Next Generation likewise complimented the emulation quality and the virtual museum, and concluded that for those interested in retro compilations, 'this is as good as this sort of thing gets.' They scored it four out of five stars.[59]Maximum gave it three out of five stars, reasoning that 'On the one hand, this is a collection of six indisputably classic games, three of which rank among the most influential titles in the history of videogames. On the other hand, all the games on the disk are over ten years old, and influential or not, they're definitely well past their sell by date. Pole Position may have revolutionised the racing genre in 1982, but would you really choose to play it over Ridge Racer Revolution in 1996?'[60] While GamePro found that all of the games save ToyPop remained great fun, the reviewer criticized the absence of the voice samples from Pole Position and compared the 3D museum unfavorably to the bonus content in Williams Arcade's Greatest Hits. He concluded the compilation to be worth renting at the least, and a must-have for retro gaming fans.[61]
Reviews for Volume 2 were also mixed to positive, though most critics found the selection of games weaker than that of Volume 1. The four reviewers of Electronic Gaming Monthly gave Volume 2 a 7.125 out of 10, with all four remarking that the compilation had two or three genuine classics, with the remaining three or four games being mediocre and overly obscure. However, they disagreed on which games fell into which group; for example, Dan Hsu said that 'Super Pac-Man stinks', while Crispin Boyer called it 'the best reason to buy NM2' and 'the height of the yellow pellet-eater's evolution.'[62]Jeff Gerstmann of GameSpot similarly commented, 'While Mappy, Xevious, Gaplus, and Super Pac-Man are infinitely playable, the lesser-known Grobda and Dragon Buster are mediocre at best.' He gave the compilation a 7.1 out of 10, praising the charm of the antiquated graphics and sound effects and the still potent gameplay.[63]Next Generation picked Grobda, Dragon Buster, and Mappy as the mediocre games in the compilation, reasoning that 'all are examples of game genres that have evolved way beyond these originals, and with good reason.' They scored it two out of five stars.[64] In direct contradiction to GameSpot and Next Generation, GamePro said that of the six games, 'Super Pac-Man's weak control makes it the biggest disappointment, while Dragon Buster's action/adventure swordplay and Grobda's rapid-fire tank shooting hold up the best.' They recommended the compilation for 'those who enjoy simple, classic gameplay'.[65]
Volume 3 continued the trend of increasingly mixed reviews for the series. Jeff Gerstmann and Next Generation both commented that Dig Dug, Ms. Pac-Man, and Galaxian are genuine classics, Pole Position II is good but suffers from the absence of the voice clips from the arcade version, The Tower of Druaga has aged poorly, and Phozon was a terrible game to begin with. However, while Gerstmann concluded the collection to be 'a real letdown' after the first two volumes and advised gamers to skip it, giving it a 5.6 out of 10,[66]Next Generation concluded that 'the number of true classics on Volume 3 outweigh the ones that never should have been unearthed', and gave it three out of five stars.[67]GamePro approved of both the entire set of games and the quality of the emulation, and deemed Volume 3 'must-have arcade fun'.[68]
Volume 4 saw a particularly steep decline in the series' critical standing, with most critics agreeing that of the five games included, only Ordyne and Assault were at all worthwhile.[69][70] Gerstmann gave it a 4.5 out of 10, and said the collection 'is just plain depressing. It contains five games, and most of them are little known games that were little known for a reason.'[69]Electronic Gaming Monthly's review team gave it a 5.75 out of 10. The team was evenly split: Shawn Smith and Crispin Boyer, each voting a 6.5 out of 10, found the interesting museum content and the two or three enjoyable games make the collection worthwhile, while Dan Hsu and Sushi-X both gave it a 5.0 and said it was a disappointment compared to the earlier volumes.[70] Both Gerstmann and GamePro commented that the first three volumes of Namco Museum had exhausted the series concept and Namco's backlog of genuine classics, and that Namco should have let the series end with volume 3.[69][71]
See also[edit]
Notes[edit]
References[edit]
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